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VIDEOS

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Format

Category | Animated Series
Genre | Sci-fi, Action, Future Dystopia
Runtime | 23 min x 13 epi
Seasons | 3+1 season
Language | English, Multilingual Dubbed

Target Audience | Teens, Young Adults, Adults
Story | XZV Studio
Production | Framemotion Studio, Vmagery Studio
Seasons | 3D Cell Shade

Co-Produced With

Format

Category | Animated Series
Genre | Sci-fi, Action, Future Dystopia
Runtime | 23 min x 13 epi
Seasons | 3+1 season
Language | English, Multilingual Dubbed

Target Audience | Teens, Young Adults, Adults
Story | XZV Studio
Production | Framemotion Studio, Vmagery Studio
Seasons | 3D Cell Shade

Co-Produced With

An unidentified hostile force has started to move in on Qu-4, stealing and acquiring bases that produce and store MIKAELINE (A-103), a rare metal component known for its indestructibility and durability. Much of the new world's production of mech technologies depend on A-103.

AMIR OSMAN (m, 17), a fresh recruit at CENTRAL SPECIAL UNIT (CSU) with a legacy INFERNO VAULT, rare and unseen in decades, challenges the unit's bully, TURESH CHIN (m, 18), and inadvertently takes the win to deploy on a recon mission to Qu-4. 

Follow Amir and his friends as they navigate hostile territories while making new discoveries about each other, themselves and the enemy at bay.

This animated series will be the first for the team to model, direct and produce in real-time on Unreal Engine, using 3D Cell Shading to mimic the styling of anime. In order to capture fluid movement in action sequences, the series utilises Movella Xsens motion capture technology. 

This is the first to release from The Sentinels Franchise.

An unidentified hostile force has started to move in on Qu-4, stealing and acquiring bases that produce and store MIKAELINE (A-103), a rare metal component known for its indestructibility and durability. Much of the new world's production of mech technologies depend on A-103.

AMIR OSMAN (m, 17), a fresh recruit at CENTRAL SPECIAL UNIT (CSU) with a legacy INFERNO VAULT, rare and unseen in decades, challenges the unit's bully, TURESH CHIN (m, 18), and inadvertently takes the win to deploy on a recon mission to Qu-4. 

Follow Amir and his friends as they navigate hostile territories while making new discoveries about each other, themselves and the enemy at bay.

This animated series will be the first for the team to model, direct and produce in real-time on Unreal Engine, using 3D Cell Shading to mimic the styling of anime. In order to capture fluid movement in action sequences, the series utilises Movella Xsens motion capture technology. 

This is the first to release from The Sentinels Franchise.

Supported By

Supported By

Supported By

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INVOLVED

As we continue to press forward with our production, we are constantly looking for support in the form of funding, co-production partners, distribution opportunities, and talents. Feel free to get in touch with us to view our Pilot Episode or learn more about The Sentinels: Uprising Gaiden.

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